What is a 3D model?
A 3D model is the process of developing an object in three dimensions, and they're used to portray real world and conceptual visuals for art, entertainment and simulation. Examples of these include virtual reality, video games, 3D printing, marketing, TV and motion pictures, scientific and medical imaging and computer manufacturing.
A 3D model is the process of creating a 3D representation of any surface and object by using polygons, edges, and vertices in a simulated 3D space.
3D modelling results can usually be seen in movies, animations, and video games that are packed with fantasy and imaginative creatures and structures which could also be known as CGI in famous movies such as Godzilla, king kong and abstract movies such as the matrix and mirrormask
what's modelling and sculpting and what are the differences and benefits of both?
3D modelling software
3D modelling software allows you to design 3D models either characters or objects, there are programmes that provide the tools you desire to flesh out the designs with realistic details as there are many 3D software programs some of the highest rated I've listed down below:
3D modelling softwares
AutoCAD designed in 3D modelling before it was popular and this software has been around since 1982, considered as "the gold standard" by a lot of 3D modellers out there being both compatible on Windows and MacOS AUTOCAD is 36 years old.
Zbrush is another 3D modelling software and inputs a "clay like" sculpting technique but is aimed at professional leveled softwares and 3D modellers. The same developers produce sculptris which is similar but a free 3D modelling programme that the new 3D designers would be recommended to try.
Zbrush is 20 years old.
3DS max from Autodesk is another popular programme that 3d modellers use and visual effects artists. The software can handle animation and engineering it's still tricky to master, 3DS max works with windows.
Ideally 3D modellers and animators would use 3DS max as the programme can animate and 3D model. 3DS is 23 years old released in 1996 and the games created from 3ds max are the same games created from maya which are uncharted 4 a thiefs end, dead by daylight, call of duty black ops 3, dragon age inquisition, halo wars 2, for honor and ratchet and clank.
Blender is a software that is mainly used for 2D/3D animations, lighting, modeling and includes the options of creating lighting, node based material creation which is 4D and often used at the Cinema for iMAX screening. There's also the ability to import textures on this programme, Painting, UV Mapping and sculpting. Games that used blender are a lot of man made indie games that are underground, and blender was released 21 years ago.
Animation software
Autodesk Maya is a software that allows you to animate and it's one of the most popular programmes out there, Maya offers a broad range of tools to use such as simulation, modelling and rendering software application and a lot of people use it to create video games, animated film, TV series and visual effects.
With Maya you can generate 3D assets to use in various applications such as film, television, game development and architecture as people who use this programme define a virtual work space or other words known as a 'scene' to import and edit media for their project.
The types of people who would use Auto desk Maya would be animators and 3D modellers and they would use this to generate animations for games etc as auto desk Maya is one of the most mainstream animation programmes, Maya is reliable to use therefore a lot of people in the industry would use this. A lot of game publishers use this programme such as ucharted 4 a theifs end, call of duty black ops 3, for honour, ratchet and clank, edge. of nowhere, halo wars 2 and dead by daylight also dragon age inquisition. Maya was released 21 years ago too.
Poly counts and constraints.
Poly counts are usually Constraints in 3D modelling where you have a certain amount of polygons you have in a 3D programme such as 3DS max , you have to keep control of how many polygons you're creating for your desired model.
This can slow down the programme because the processor in your computer can't handle the amount of data you're sending to the processor by the amount of polygons that are in 3DS max. Different people have different computers with different specs and processors so you have to be cautious when you're creating poly's as it will take longer to navigate through as your processor may not be able to handle the amount of poly's 3DS max is running and it may take longer than it should
Lighting budget
Lighting is used in 3D modelling to enhance objects and buildings or anything for the matter to give it a realistic approach.
Some lighting techniques work well in an interior environment and make hardly any sense in an exterior model.
Directional light:
Casts rays in every direction so like the moon for instance. This type of light is to simulate sunshine and elemental effects such as night/day and to change the illumination of the scene you can adjust the position or color of the light and rotate the light source.
Point light:
Point light casts rays in every direction from a small source in a 3D environment and has no specific shape or size, Point lights can add a fill lighting effect to a 3D environment and is commonly used to simulate light from candles, lights etc.
game idea:
My game idea and it’s about an emotional journey that takes the player by the heart and rips it out as the games is heavily inspired by Norse mythology and Celtic culture, my game follows a main protagonist: Vargeya, who has been banished by a powerful god who killed her family, and she is made to be sacrificed, the player has to obviously endure this hell and fight countless bosses who will try to sacrifice her, and battle an emotional journey throughout Helheim to Valhalla as death is slowly overtaking her soul. From rich Norse designs and archeology to rotting pits of suffering eternally in hell this game is spectacular in design and art with photo realistic character creation and sculptures creating the illusion that these characters are human with enriched colors where it is needed and making some places look gruesome.
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